Skeleton-based Adaptive In-between Generation for Hand-drawn Key Frames

نویسندگان

  • Fumihito Kyota
  • Eiji Sugisaki
  • Hock Soon Seah
  • Masayuki Nakajima
چکیده

For improving the efficiency of 2D animation production, this paper presents a method to create in-between frames based on hand-drawn key-frames. The outlines of characters or objects on two key-frames are used as inputs. First, a skeleton linkage of the target object is automatically constructed by rasterizing each of input key-frames and then applying a pixel-based skeleton extraction method. Secondary, a pair of skeleton linkages having corresponding structure between the current key-frame and the next key-frame is constructed by applying the stroke matching algorithm. After these processes, motion transitions between the skeleton linkages are generated based on our simulation model. When the in-between frames are created only in the 2D plane, the outlines at in-between frames can be generated by a 2D deformation. In case that the in-between transitions are containing a rotation around an axis which is no perpendicular to the drawing plane, however, a 3D structure is required. For achieving such in-between transitions, our method constructs a 3D structure by inflating 2D mesh based on the input outlines. Finally, the contours from the view-point for the created 3D structure are projected onto the 2D plane during in-between transitions. In our method, we adopt the Photic Extremum Lines (PEL) to extract the 2D contours from the obtained 3D shape. In this way, we achieve the in-between creation containing spatial rotation such as hand-flipping, which has not been achieved by general ways of in-between creation method.

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تاریخ انتشار 2011